Comment on Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’

Stamets@lemmy.world ⁨9⁩ ⁨months⁩ ago

Been playing the closed beta and I know it’s a beta but the game releases in 7 days. Not a whole lot you can do in that time.

The game is still really unpolished and feels jarring. The opening section has you in a rather large vessel but the thing turns on a dime. Only water craft able to turn like that is a jetski and even that didn’t have the super tight turning radius this thing did. There was also no time in turning. It felt really jarring, especially when Black Flag did it so well.

The voice acting of the characters you start with is extremely uninspired. I don’t blame the actors but the director who decided this was okay. It’s so jarring and disconnected. Characters aren’t even consistent on pronunciation of simple things.

The combat is hyper simplistic. It’s just hold left trigger to aim and then hold right trigger to fire. A quote I said to my buddy while playing was “Huh. My pirate ship is fully automatic.” The cannonballs just kept firing more and more until I needed a reload, then more and more. Everything is bulletspongey and nothing visually seems to change or update to sort of reflect the damage that you’re doing. Most vessels you fight against have multiple giant red boxes where the helm is located and those boxes are explosive and almost guarantee a one hit kill. It just feels so basic and simple and boring. When you complete the opening battle and get your own small craft, you start getting attacked by sharks who are leaping out of the water to attack the boat. Not you. The boat. Because that makes sense. And you have to attack and kill the sharks by throwing harpoons at it, also super simple point and click. Think the fish fight in Resident Evil 4 Remake or even RE4 OG.

Walking around on the ground is painful. You can’t sprint, for a start, and the character will either keep walking for another few feet when you stop or suddenly stop. This leads you to getting used to the trail so you stop preemptively and end up 5 feet away from the thing you need to do, forcing you to start walking again and that animation is also way too long.

One of the locations you have to go to at the start is called ‘West Island’. I’m sorry but how simple and boring do you have to be at the start of the game to just lazily call it West Island because it’s in the west?

This game is awful. It’s a patchwork disaster which is only made more concerning by that article saying that the third creative director just left the game before it even launches.

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