Except if you choose not to use the Apple default, Apple charges you 15-30% on top of the solution you chose yourself, correct?
In other words, Apple is trying to crowd out competition by encouraging independent developers to avoid any option that does not have their all-encompassing logo plastered on it, all while claiming to give them choice…
ABCDE@lemmy.world 9 months ago
15% is not cheaper than using your own payment processor, don’t be silly. Stripe costs me around 3% and can be set up in five minutes.
Earthwormjim91@lemmy.world 9 months ago
Stripe standard is 3% plus 30 cents per transaction.
https://lemmy.world/pictrs/image/0f5ae9fa-8fdc-463a-b6ac-453183061517.png
If your app costs $1 or you IAP costs $1, stripe would cost you 33 cents for that transaction. Or 33%.
To get down below 15% total you would need to have your average transaction would need to be $2.50 or higher.
The average app price on the App Store is 88 cents. statista.com/…/average-apple-app-store-price-app/
And the median in app purchase is about $1.30. techcrunch.com/…/apples-in-app-purchase-prices-ju…
The vast majority of developers would pay more to use something like stripe.
ABCDE@lemmy.world 9 months ago
I can’t see that number mentioned.
Earthwormjim91@lemmy.world 9 months ago
It’s in one of the charts
ABCDE@lemmy.world 9 months ago
Is that using free apps to bring the average down?
How many purchases were actually made at such rates? Apple has a credit system last I checked which means the fee could be taken for a higher amount, bringing that commission down hugely.