Ah yes, typical technical folk, blame the user for bad design.
If your target audience can’t use what you’ve designed, it’s the fault of the designer, not the user.
I say this as having been in IT for 30+ years now. This argument is always presented by juniors, because their design “couldn’t possibly be wrong, the users are just doing it wrong”.
UI needs to be intuitive and obvious. Don’t blame the user if you failed at this.
candybrie@lemmy.world 10 months ago
Do yours freak out when you put your re-usable bags in the bagging area even when you tell it you’re using 4 of your own bags? Or have two barcodes on packages and if the wrong one scans (either because you aren’t sure which needs to be scanned or because they’re next to each other and you don’t get a gun), you need a cashier to override? Or have weight sensors that are just wrong about how much items should weigh? Or only have enough room for like 2 bags of groceries but it isn’t ok to take any out of the bagging area?
I don’t think it’s just customers.
lovesickoyster@lemmy.world 10 months ago
Never really had any problems.
no weight sensors, and where there are, you can put the bags on the platform, wait for like 20 seconds for it to recognize them and continue with the scanning.
never had that happen but this is the store’s problem and I’m guessing doesn’t happen all that often - neither the fault of the machine nor the customer.
never experienced that either with the ones that do have weight sensors.
the ones with weight sensors have like a 1m*1m platform, there’s plenty of room for like 3-4 full bags.
Revan343@lemmy.ca 10 months ago
Sounds like you guys just have better self-checkouts than we do
lovesickoyster@lemmy.world 10 months ago
looks like the majority of the complains are related to the weight sensors, and you can’t scrap those if you have people stealing - that does just not happen here.