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Comment on Why do developers keep adding virtual cursors to console games?
xeekei@lemm.ee 1 year ago
Wait? Console players feel like devs just copy the PC interface? Us PC players always feel like they copy the console interface and just slap a cursor on it. Buttons are huge, excessive amount of tabs, very few things visible at any time, etc. Oh and those “wheels” ugh.
kautau@lemmy.world 1 year ago
domstoppable@programming.dev 1 year ago
By “wheels”, do you mean pie menus? What don’t you like about them?
Anaphylactic_Gock@lemmy.world 1 year ago
Both things happen. It depends on what the game was originally designed for.
shinjiikarus@mylem.eu 1 year ago
I don’t think Hogwarts Legacy was designed for PC primarily and it’s full of cursor control on console.
xeekei@lemm.ee 1 year ago
But it also limits you to 4 spells at any given time even on PC, instead of giving me a bigger hotbar. So I guess devs just middle-of-the-road interfaces that don’t please anyone these days.
joyjoy@lemmy.world 1 year ago
The only game I can think of is Minecraft.
brsrklf@compuverse.uk 1 year ago
No Man’s Sky’s UI is almost entirely through cursors, drag and drop etc.
Even choosing between a couple dialog options used to require moving a pointer over buttons but they finally fixed that at some point. Now with a controller you can just select the answers right away.