On the other hand, humans don’t see in defined frames. The signals aren’t synchronized. So a big part of perceived blurring is that the succession of signals isn’t forming a single focused image. There isn’t really a picture 1 and 2 for your brain to process discreetly. And different regions in your vision are more sensitive to small changes than others.
A faster refresh rate is always “better” for the human eye, but you’ll need higher and higher panel brightness to have a measurable reaction time difference.
But hitting really high refresh rates requires too many other compromises on image quality, so I won’t personally be seeking out anything more than a 120hz display for the time being.
DosDude@retrolemmy.com 11 months ago
Alright. I didn’t know, thanks. Though the human motion blur is vastly different to camera blur in my experience. And games that have motion blur look really unnatural.
Petter1@lemm.ee 11 months ago
I don’t know if there is scientific proof that every human experiences “motion bur” the same way. I would bet not.
VindictiveJudge@lemmy.world 11 months ago
More realistic blur smudges things based on how the object is moving rather than how the camera is moving. For example, Doom Eternal applies some blur to the spinning barrels and the bullet belt on the chaingun while it’s firing, but doesn’t blur the world while you’re sprinting.