You are both correct, Valve don't want to deal with Nintendo. Nintendo wouldnt like this project because it uses their proprietary SDK. Portal is Valve's IP, so it would be Valve getting the call from Nintendo (or they already did), so Valve had to request a takedown.
Because it’s associated with Valve. Valve not being protective enough of their own IP and letting this stuff slide is not what Nintendo wants. Also I don’t think it’s actually using any Valve made assets right? Isn’t it using newly created textures and models that were made for this project specifically?
woelkchen@lemmy.world 10 months ago
Exactly. Valve did because the port uses Valve assets. That’s what I said.
verysoft@kbin.social 10 months ago
You are both correct, Valve don't want to deal with Nintendo. Nintendo wouldnt like this project because it uses their proprietary SDK. Portal is Valve's IP, so it would be Valve getting the call from Nintendo (or they already did), so Valve had to request a takedown.
woelkchen@lemmy.world 10 months ago
Why would Valve get a call from Nintendo? The N64 port isn’t distributed via Steam. It’s on GitHub, so Microsoft would get the call.
MrScottyTay@sh.itjust.works 10 months ago
Because it’s associated with Valve. Valve not being protective enough of their own IP and letting this stuff slide is not what Nintendo wants. Also I don’t think it’s actually using any Valve made assets right? Isn’t it using newly created textures and models that were made for this project specifically?