Comment on Control - the first game to get me to turn on cheats in decades
Cylusthevirus@kbin.social 10 months agoWhat specifically did you find janky? Except for the one CTD bug I encountered (and spent hours fixing) everything seemed pretty fair. I completed all ten main story missions with no major issues with difficulty. I died some, but was always able to figure out a way to approach each encounter that made sense and didn't require exploits.
I'm not some elite gamer either; I'm a 41 year old dad.
Aurix@lemmy.world 10 months ago
There were bosses with camera problems (off camera tells).
As Whitelight explains enemies with bad tells doing 90% damage. Enemy design is overall bad, because it is the same approach youtu.be/hUGi07a0Mi0?si=37k8ldzolqPvt08_
Quote from Darkhack on the negative Steam review:
" Sadly, there are too many minor faults that manage to interrupt the fun. The launch ability that lets you throw objects can be unpredictable. Most of the time, Jesse will grab a nearby object or even pull rubble from the floor if nothing is available to throw at enemies. However, it’s not uncommon for the ability to glitch. At random moments, Jesse will inexplicably grab an object all the way across the room and wait for it to be pulled in and arrive at her side before throwing it. These objects can even get stuck on random geometry. I died more than once because Jesse decided that the desk located a mile away was the only suitable object to throw and she would wait for it to arrive while under heavy fire. That’s assuming it arrives at all and doesn’t get stuck along its path."
I think high damage mechanics are always a terrible idea in a physics based combat rule set instead of a restricted, openly telling system like in Mega Man or Final Fantasy XIV.