They don't need AI to say your character's name, text to speech works for that.
Comment on Video game actors speak out after union announces AI voice deal
SmoothLiquidation@lemmy.world 10 months ago
This is one sector where I am actually happy for AI to be available. I want to play a game where the NPC’s can say my character name.
That being said, I also want the voice actors to be compensated fairly. Maybe the guilds can set up a deal where using someone’s voice for training data is included.
snooggums@kbin.social 10 months ago
SmoothLiquidation@lemmy.world 10 months ago
Yeah, but matching TTS to a character’s voice is where you would need it.
TheQuietCroc@lemmy.world 10 months ago
You don’t need AI to do that, that kind of system can be made independent of AI. It’s just not worth doing for this one use case vs using it for a whole voice.
wildginger@lemmy.myserv.one 10 months ago
Making the text to speech program sound like the voice actor who voiced the character who is trying to say your name is the part that requires AI.
SmoothLiquidation@lemmy.world 10 months ago
Honestly, the problem is that “AI” is a dumb term that is way over used in these situations. Outside of Science Fiction, AI has generally been used to describe what “the next big thing” computers can do.
Using a term like “Large Language Model” to refer to ChatGPT explains what it actually does. Or Deep-Learning Text to image models for the image generation.
I remember playing around with TTS on a Apple ][ plus as a kid, there is nothing new about that, but using statistical models to have them imitate a voice is new, but just lumping them all in with Artificial Intelligence, is just dumb.
c0mbatbag3l@lemmy.world 10 months ago
Sure, it’s just that this specific text to speech voice is created by an AI via training data via voice samples.
AI is more than just ChatGPT, it’s an algorithm that can be applied to a lot of different things.
Tetra@kbin.social 10 months ago
I feel like the solution is pretty simple: if you want to AI copy someone's voice and put it in your project, you have to hire them and pay them as normal, and they have to give consent to let the AI use their likeness.
Otherwise it's theft.
deweydecibel@lemmy.world 10 months ago
And this has to be on a per-game basis, to. Studios licensing a voice in perpetuity will eventually come back to the same issues.
For AI to truly be a net benefit to our society, it should be used as a tool by the artists to augment the output from the artists. It shouldn’t be a way of replacing them.
If a voice actors job goes from recording each and every line to recording samples for AI and helping to tweak the output, that’s fine. But the compensation stays the same. That’s how it improves our world.
The way it’s currently on track to be used is how it improves the lives of the wealthiest at the moment expense of everyone else. No amount of futurist techno-jerking should distract from that. These are not tools for us to benefit from in any significant sense.
Tetra@kbin.social 10 months ago
Agreed.
Wolf_359@lemmy.world 10 months ago
Right, and it still saves the studio time and money on other recording costs. That would be the way to do it.
arquebus_x@kbin.social 10 months ago
That's... what this agreement proposes.
Rolder@reddthat.com 10 months ago
I’ve been trying to find the actual text of the deal to see if it fucks over the actors or not, but I can’t find the actual deal, just articles referencing it