From the interview, the push is pretty clearly at encouraging developers to build games for iPhone, iPad, and Mac through one workflow, and a unified API that targets all 3 types of devices (potentially throwing in an Apple TV as well).
Self identified gamers are pretty dismissive towards non-AAA gaming on mobile devices, but those types of games do make a lot of money.
garretble@lemmy.world 10 months ago
We’ve been right on the edge of “Mac Gaming” since 2006 when they switched to Intel. Almost twenty years later and every year it’s brought up as something “right around the corner,” but during the Intel years they always had garbage GPUs.
I guess we’ll see if/when games will be a thing on Arm.