I wonder how you could open source a game that had purchased assets. If they would have to be remade or if it would be similar to an open source engine recreation like OpenRCT2 where you need to supply your own files from the game.
Comment on The Day Before Offline Mod in the Works For Those Still Interested in Playing This Troubled Game
cryptiod137@lemmy.world 10 months agoThere was no hard work*, it’s made almost entirely of purchased assets and gameplay systems.
*There was hard work on behalf of the people who made the assets for sale.
CorrodedCranium@leminal.space 10 months ago
cryptiod137@lemmy.world 10 months ago
Good question, yeah probably like some other community remakes where you need the original files.
Probably a moot point as the engine itself isn’t open source, although I guess they could give out the project file.
ICastFist@programming.dev 10 months ago
I think that’s how the open source ports of Doom and Quake work. The shareware files are enough to get it up and running, since they’re free to distribute.
As for the engine in this specific case, it’s Unreal, possibly without any modification, so the engine is already available with source.
NrdyN8@lemmy.world 10 months ago
Oh, I did not know that. I haven’t been following closely but I had heard it was a horrid bait-n-switch for the gameplay. I guess I could not put it past the studio to stoop that low.
I still maintain it would be cool if they open sourced the game. Asset licenses permitting.