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Ashtear@lemm.ee 10 months agoOne of the biggest reasons why Chrono Trigger has been so influential is because it had no random encounters. Instead, it has a large set of encounters that fire when the player reaches them in the dungeons. A lot of these are skippable if desired, some require a degree of pathfinding to avoid, and some aren’t avoidable. The gameplay flows around this, and being among the first to do it, there are a couple of slow areas.
A player that knows what they are doing can proceed through the dungeons without having to stop and grind, although there are some difficulty spikes along the way (especially if you swap out to a character you haven’t been using). The endgame sidequests are technically optional, though you’ll probably want the xp/tech points/loot.
Malix@sopuli.xyz 10 months ago
I wouldn’t call enemies on the way as grinding, but those you need to repeatedly fight without real progression def. are.
But all in all sounds good, maybe I do need to check this game out, finally
Facebones@reddthat.com 10 months ago
I’m with you in regards to JRPGs and grinding in particular - the story and other gameplay of Like a Dragon kept me around to the end, but ended up watching the end on YouTube instead of grinding up for the final gauntlet.
All that said, I love Chrono Trigger. Great story, solid combat for what it is, totally recommend as one not-big-on-jrpg-type to another.
Ashtear@lemm.ee 10 months ago
One thing that hasn’t been mentioned in this thread yet is that Chrono Trigger is going to be 25 hours or less for most first-time players. That alone probably makes it less intimidating to spend an hour or two towards the end getting ready.