Malix
@Malix@sopuli.xyz
Internet-urpo pahimmasta päästä.
- Comment on Day 380 of posting a Daily Screenshot from the games I've been playing 4 days ago:
Thank you for the info. But, nah, playing with random peeps not really my thing, me and my gaming circle basically just want friends-only.
So… if I’m parsing this right, the latest version doesn’t do multiplayer, but earlier ones do? Or is this “B42” some beta-branch you need to manually select in steam->game properties?
- Comment on Day 380 of posting a Daily Screenshot from the games I've been playing 4 days ago:
Sounds cool. Thank you!
Gotta rummage through the available mods, but def considering picking this one up now.
- Comment on Day 380 of posting a Daily Screenshot from the games I've been playing 4 days ago:
if you don’t mind me asking for bit more details: how is death on single/multiplayer? Is it roguelitey-death-and-that’s-it or is there respawning?
- Comment on Day 380 of posting a Daily Screenshot from the games I've been playing 4 days ago:
Oh, the Project Zomboid has coop? Didn’t know that. Is it friends-only or on some common server or what? Are the survival aspects (difficulty) adjustable?
- Comment on RPGs that are optionally pacifist? 1 week ago:
can you even kill something that’s already dead?
But tbh, only played some of the beginning. Should actually play it through.
- Comment on RPGs that are optionally pacifist? 1 week ago:
Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.
Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.
So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.
- Comment on Last Epoch developer Eleventh Hour Games gets acquired by KRAFTON 1 week ago:
hope it fares better for them than the subnautica 2 devs.
- Comment on Abiotic Factor review - Abiotic Factor is an instant survival classic, and one of the best games I've played in years. 1 week ago:
sounds promising, thanks for letting me know! I’ll check back to the game during the weekend. :)
- Comment on Abiotic Factor review - Abiotic Factor is an instant survival classic, and one of the best games I've played in years. 1 week ago:
I wouldn’t know, not that far into the game, still just working in the starting cafeteria area. But, I’ll check it again at some point.
- Comment on Abiotic Factor review - Abiotic Factor is an instant survival classic, and one of the best games I've played in years. 1 week ago:
The game is pretty dope, but the thing that broke my enthusiasm with the game was the realization that mosterspawning teleporter/rift can just spawn in the base. Doesn’t seem like a fun mechanic to me, the game is a misery-simulator everywhere else, why did it need to have random monsterspawners in “safe areas” as well. :/
I guess I need to take a gander in the sandbox settings, apparently there’s some slider/toggle to affect monster’s damage to furniture/craftingstations/etc.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
it’s mostly been Soulstone Survivors
It’s pretty great “vampire survivors”-like game, with a bunch of characters, weapons for each, passive and “active” skills. I put quotes around “active” because all skills are used automatically all the time, they’re just the attacks/abilities you pick up during the run.
The game has pretty neat 3d flat shaded / “low poly” fantasy-style. Skills have varying effects on screen, anywhere from a greenish bubbling circle to massive explosions… The spell effects get REALLY obnoxious at higher levels when everything causes at minimum screensize explosion which obscures everything. Luckily there’s a setting to turn down spell visibility, I just wish it’d have some dynamic option to allow higher effects at the start of the run, and gear it down towards the end.
- Comment on Day 371 of posting a Daily Screenshot from the games I've been playing 1 week ago:
ah, Runescape. The version I played aaaages ago is apparently now called “Classic”. The only thing I (barely) remember from those times are my massive piles of Kebab -items in my inventory, they were dirt cheap as healing items, but they did have a chance of dealing damage when eaten, instead of healing. :D
- Comment on Cyberpunk 2077: Ultimate Edition is coming to Mac this thursday 3 weeks ago:
got to wonder if that launch might be simultaneous with the 2.3 update
- Comment on DOGWALK is a free casual game from the Blender Studio out now 3 weeks ago:
blender 2.79b was the last one to ship with the engine, it’s been abandoned for ages
- Comment on DOGWALK is a free casual game from the Blender Studio out now 3 weeks ago:
This looks absolutely delightful. Thanks for sharing!
- Comment on LIMBO and INSIDE are being delisted from GOG on July 17th 3 weeks ago:
they’re not really platformers like, eg. Mario, they’re a lot slower with the focus being on environmental puzzles (levers, boxes, elevators, etc).
If Little Nightmares -series is familiar, they’re basically like that.
- Comment on Day 336 of posting a Daily Screenshot from the games I've been playing 1 month ago:
I did like Control, and I do like coop-shooters… but I would prefer some story campaign instead of few repeatable/grindable mission-types with minor run-to-run variance.
Overall, I’m definitely wanting to play through this to completion.
So, this game does have some story arc? Genuinely do want to know.
- Comment on Please Don't Preorder This... 1 month ago:
In defence of Warhammer-fans, at least with physical products scarcity can be a thing, and as physical goods they do have resale value.
But yea, plastic crack is expesive. Wish I had a space to use a 3d printer. :P
- Comment on Day 307 of posting a Daily Screenshot from the games l've been playing 2 months ago:
Kinda cool this kind of “work sims” keep popping up. Though I tend to lose interest in them after few hours, as the gameplay generally turns to routine and becomes fairly boring… that said I don’t even know how many hours I’ve spent driving a truck in Euro Truck 2 so… not all routines are the same, I guess?
Is the game fairly dimly lit or is your store just trying to save on electricity?
- Comment on Bungie appears to have plagarized an artist's work and style in their extraction shooter "Marathon" according to this Bluesky post 2 months ago:
“something something monkey paw curls” - maybe the contract didn’t specifically mention it would be a game of their liking, and so sony dictated it has to be a online-pvp-shooty
But then again, destiny was already an online-shooty so… dunno.
Never played a Marathon game, but as they are free on steam (bundled with some source port with AFAIK modern controls), I need to gather my pals and play them.
- Comment on Bungie appears to have plagarized an artist's work and style in their extraction shooter "Marathon" according to this Bluesky post 2 months ago:
I’m just spitballing, but the ip owner needs to do something with the ip so they can keep it? IIRC similar things have been mentioned here and there when some long forgotten ip suddenly gets a new loweffort installment.
So, could be that they were making the extraction shooty anyway, so they slapped Marathon on it “just to refresh the timer”? I dunno if that’s how it works, not a lawyer.
- Comment on Smaller gaming channels 2 months ago:
+1 for keepetclassy. Good stuff there.
Originally found the channel via “Lets drown out” -series Gabe and Yahtzee (Zero punctuation, Second Wind, etc) did aaaaaages ago.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 months ago:
mean while in dummyland: I just now realized I’ve been not using veil piercer. 🤦
was kinda wondering that I surely had this around 90-something last time… sigh :D
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 months ago:
clawing my way back to 100 after R5. Got some sweet fleet bonuses waiting for yet another reinforce-reset
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 months ago:
it’s been mostly Unnamed Space Idle (idle/autoplay game with some interactivity), recently opened a new gameplay part in it and, well, it’s slow and idle waiting and few tactical decision making here and there. According to steam I’ve wasted like 1200 hours on it… which is kinda wild.
I also played and 100%'d “Exit 8”, it’s one of those anomaly spotting games. Not difficult at all, nor does it really have a failstate either. You just go on in a looping liminal subway hallway and turn back if there’s something out of ordinary. Dunno really if it’s something I’d recommend it or not, it’s about an hour (give or take) worth of gameplay if you’re into those kind of games.
- Comment on Steam Deck / Gaming News #14 2 months ago:
well, they’re up for now. The games aren’t too expensive either, so get on it if you’re at all interested. :)
The gog version might come prepackaged with an older version of scummvm (basically an app to run older adventure games), you might want to get the latest version from scummvm.org and add the game manually into it, there’s been some advancement with graphics scaling etc.
But, yea, I’d say the LSL7 is the best of the older games, doesn’t have any player deaths / gameover -nonsense, but there’s a casino section (staple of the series, kinda) where you have to win in gambling to proceed - but you can savescumm through it if you can’t be bothered to play it for realsies (essentially just save every time you win, check what opponent has and then reload & play accordingly. slam dunk).
Other than the forced “gambling minigame” the puzzles aren’t “moon logic” per se, but do involve some creative/jokes thinkywork.
Along with the regular point&click verb-menu, there’s a free text-input for some dialogue/item manipulation/etc. IIRC there’s like 2-3 things you need to do with it to beat the game (they’re fairly obvious), otherwise it’s for eastereggs.
- Comment on Steam Deck / Gaming News #14 2 months ago:
Huh, end of an era for Larry -games? Some of the games are pretty good and goofy adventure games.
Haven’t really played the text-parser ones, they were a bit before my gaming era, and I really don’t enjoy the brutal difficulty of older adventure games - they went out of their way to kill or softlock the player character if you didn’t know exactly what to do.
I do like Larry 6 and 7 quite a bit, they’re later games of the Sierra -catalogue and have evolved past the “hehe, lets kill the player on every possible situation because fuck you”.
While conservation of games is important, it’s not like the games are going to vanish even if they’re not actively sold (on steam) anymore. Archive.org and abandonware sites have carried them for ages anyway.
- Comment on Fishing games? 3 months ago:
cozy environment
Not sure FC and Warframe qualify for that 😉
but Dredge does? :D
But yea, those games probs won’t do if cozy stuff is the thing here.
- Comment on Fishing games? 3 months ago:
since you brought up stardew and ac, fishing doesn’t need to be the main focus/gameplay of the game?
Far Cry 5 has fishing, can’t remember if there’s different fishing gear really.
Warframe has fishing, but it can take quite some time for a new player to get there. The “openworld” areas on planets have spear fishing you can do for faction rep. etc.
- Comment on Suggestions for mouse only games? 3 months ago:
I only longingly looked at the screenshots of Sam&Max in some gaming magazine at the time, managed to get the game waaayyy later. But man was it worth the wait :)
You’re welcome! Also, there are still some more-or-less indie devs who keep the point&click adventures alive, afaik most, if not all from Wadjet Eye’s catalog are great, eg: The Excavation of Hob’s Barrow, Strangeland, Primordia… worth checking out!