Malix
@Malix@sopuli.xyz
Internet-urpo pahimmasta päästä.
- Comment on What's your favourite menu music in a game? 1 week ago:
Transport Tycoon Deluxe.
That jazzy midi is an absolute banger, gets me into the mood to build railways.
- Comment on The Dungeon Experience Reveal Trailer 1 week ago:
Still no launch date but there’s a demo! I know what I’m doing tonight.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
You are entirely responsible for me wasting this weekend grinding DRG:S.
This one is pretty darn slick, thank you / [some degatory slur of your choice here] for giving me the push to get it.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
I have played Pathfinder: Kingmaker and Wrath of the Righteous, and ran out of motivation with both. I don’t remember either that well, it’s been quite a while since I played them, but I feel like Rogue Trader does share similarities with them. Overall… I do like the game, but man if it doesn’t require me to force myself to play it occasionally. 40k vibes are great, dunno if I’d care about the game if it wasn’t 40k.
I got to admit the warping between systems and exploring planets does get a bit old. I’m sure not all of it nescessary, but if it’s there, I gotta explore it, damnit. Most planets are just there to be scanned and they might have a spot where you plant a moneymaker. Some planets have some small area to walk around and do some skillchecks and most likely have some skirmish for small-ish rewards.
Plot areas are pretty big and have (usually) several moral compass tests, which are basically: “nah, let’s not kill everyone, everyone has good in them”, “I’m gonna burn you alive because religious reasons”, “give me your possessions and you might live”.
One that really makes my head explode is when your group spots a floor trap. If you don’t carefully walk each member around it, literally everyone will step into it otherwise. And there’s A LOT of these traps, though admittedly vast majority of them can be directly defused.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
I take there’s permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don’t enter the levels unprepared? :D
To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook… etc). I’d assume DRG:S is a bit more straightforward?
Have you perhaps played Soulstone Survivors? If you have, how does DRG compare?
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
ooh, DRG:Survivor has been on my wishlist for quite a bit. How does it fare against other survivors games?
I keep hearing the early game unlocks a lot of stuff but at some point it grinds to a halt, dunno how true that is. Thoughts?
- Comment on Rime, a descendant of Ico 2 weeks ago:
Oof, didn’t remember the game being 35 €/$/whatever. Pretty steep ask for that game… It’s a good game still, played it through few times. Probably got mine from a humblebundle ages ago.
I don’t think I ever found all the collectibles in the game. Is there some different end if you get them all?
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
Unnamed Space Idle, kinda seems like I’m pretty much at the end of currently available content. Haven’t maxed out all the things, but it doesn’t seem like there’s much left after this. Though I do suspect that unlocking/maxing out the thingies I’m working on might take quite a while, could be the game gets some content update before that happens.
Rogue Trader. No idea really how far I’m into the game, I enjoy the setting, story… it’s just that the gameplay is maybe a bit tedious-ish. At first it seemed awesome when I got my ship and was let loose in the nearby systems, but I can’t help but to feel it’s the “Mass Effect’s planet scanning” again… at least there’s no Mako. I am playing on pretty much baby-mode just to get around the combat, as I’ve felt that’s been pretty tedious in other games from the same company.
- Comment on [Spoiler] Day 419 of posting a Daily Screenshot from the games I've been playing (The Last of Us Part II) 4 weeks ago:
now I wonder if he posts Schedule 1 tomorrow
- Comment on Steam: Updates to User Review Scores Based on Language 1 month ago:
fair enough, youtube probably wasn’t a good comparison, but GOG should be. They have written text alongside the 1-5 star review. Now, there are grades 2-4, but in general 1 and 5 seem to be the most used ones.
- Comment on Steam: Updates to User Review Scores Based on Language 1 month ago:
I dunno how useful that would be. Way back in the day eg. youtube had a star rating system for videos, and users gave 0-5 stars… except they found out that overwhelmingly vast majority of users only used 0 and 5, nothing in between.
While a more granular review system would be nice, it’s just the users that don’t and won’t use it properly. Even if some users would use scores other than [min] and [max], they would be such a droplet in an ocean.
Even with the current thumbs up/down people get it wrong. Give it a thumbs up but write a scathing review.
- Comment on Steam: Updates to User Review Scores Based on Language 1 month ago:
…were those reviews from some specific languages?
- Comment on Day 380 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Thank you for the info. But, nah, playing with random peeps not really my thing, me and my gaming circle basically just want friends-only.
So… if I’m parsing this right, the latest version doesn’t do multiplayer, but earlier ones do? Or is this “B42” some beta-branch you need to manually select in steam->game properties?
- Comment on Day 380 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Sounds cool. Thank you!
Gotta rummage through the available mods, but def considering picking this one up now.
- Comment on Day 380 of posting a Daily Screenshot from the games I've been playing 2 months ago:
if you don’t mind me asking for bit more details: how is death on single/multiplayer? Is it roguelitey-death-and-that’s-it or is there respawning?
- Comment on Day 380 of posting a Daily Screenshot from the games I've been playing 2 months ago:
Oh, the Project Zomboid has coop? Didn’t know that. Is it friends-only or on some common server or what? Are the survival aspects (difficulty) adjustable?
- Comment on RPGs that are optionally pacifist? 2 months ago:
can you even kill something that’s already dead?
But tbh, only played some of the beginning. Should actually play it through.
- Comment on RPGs that are optionally pacifist? 2 months ago:
Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.
Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.
So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.
- Comment on Last Epoch developer Eleventh Hour Games gets acquired by KRAFTON 2 months ago:
hope it fares better for them than the subnautica 2 devs.
- Comment on Abiotic Factor review - Abiotic Factor is an instant survival classic, and one of the best games I've played in years. 2 months ago:
sounds promising, thanks for letting me know! I’ll check back to the game during the weekend. :)
- Comment on Abiotic Factor review - Abiotic Factor is an instant survival classic, and one of the best games I've played in years. 2 months ago:
I wouldn’t know, not that far into the game, still just working in the starting cafeteria area. But, I’ll check it again at some point.
- Comment on Abiotic Factor review - Abiotic Factor is an instant survival classic, and one of the best games I've played in years. 2 months ago:
The game is pretty dope, but the thing that broke my enthusiasm with the game was the realization that mosterspawning teleporter/rift can just spawn in the base. Doesn’t seem like a fun mechanic to me, the game is a misery-simulator everywhere else, why did it need to have random monsterspawners in “safe areas” as well. :/
I guess I need to take a gander in the sandbox settings, apparently there’s some slider/toggle to affect monster’s damage to furniture/craftingstations/etc.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 months ago:
it’s mostly been Soulstone Survivors
It’s pretty great “vampire survivors”-like game, with a bunch of characters, weapons for each, passive and “active” skills. I put quotes around “active” because all skills are used automatically all the time, they’re just the attacks/abilities you pick up during the run.
The game has pretty neat 3d flat shaded / “low poly” fantasy-style. Skills have varying effects on screen, anywhere from a greenish bubbling circle to massive explosions… The spell effects get REALLY obnoxious at higher levels when everything causes at minimum screensize explosion which obscures everything. Luckily there’s a setting to turn down spell visibility, I just wish it’d have some dynamic option to allow higher effects at the start of the run, and gear it down towards the end.
- Comment on Day 371 of posting a Daily Screenshot from the games I've been playing 2 months ago:
ah, Runescape. The version I played aaaages ago is apparently now called “Classic”. The only thing I (barely) remember from those times are my massive piles of Kebab -items in my inventory, they were dirt cheap as healing items, but they did have a chance of dealing damage when eaten, instead of healing. :D
- Comment on Cyberpunk 2077: Ultimate Edition is coming to Mac this thursday 2 months ago:
got to wonder if that launch might be simultaneous with the 2.3 update
- Comment on DOGWALK is a free casual game from the Blender Studio out now 2 months ago:
blender 2.79b was the last one to ship with the engine, it’s been abandoned for ages
- Comment on DOGWALK is a free casual game from the Blender Studio out now 2 months ago:
This looks absolutely delightful. Thanks for sharing!
- Comment on LIMBO and INSIDE are being delisted from GOG on July 17th 2 months ago:
they’re not really platformers like, eg. Mario, they’re a lot slower with the focus being on environmental puzzles (levers, boxes, elevators, etc).
If Little Nightmares -series is familiar, they’re basically like that.
- Comment on Day 336 of posting a Daily Screenshot from the games I've been playing 3 months ago:
I did like Control, and I do like coop-shooters… but I would prefer some story campaign instead of few repeatable/grindable mission-types with minor run-to-run variance.
Overall, I’m definitely wanting to play through this to completion.
So, this game does have some story arc? Genuinely do want to know.
- Comment on Please Don't Preorder This... 3 months ago:
In defence of Warhammer-fans, at least with physical products scarcity can be a thing, and as physical goods they do have resale value.
But yea, plastic crack is expesive. Wish I had a space to use a 3d printer. :P