Not only that, but their PR person gaslighting people with the article claiming that the game wasn't bad, it was just "cool to hate" has left a really bad taste in my mouth. The game could amazing now and the expansion pack could be the game that we were always promised, but the experience and the follow-up has been so bad that I'm similarly waiting until post launch (heck, perhaps even until GOTY with included DLC) for any future CDPR games.
Comment on Nearly Half of CD Projekt Now Working on The Witcher 4
qwertyqwertyqwerty@lemmy.one 11 months ago
I need to get back to playing W3. It seems like a great game by all accounts. But, I will not be purchasing another game from CDPR until at least 6 months post-release given the state of CP2077. Not only was it released in an unacceptable state, it wasn’t the game that was promised. There have been so many good games released between last year and this year, I can wait until ~2030 if they need to take their time polishing it and making it a complete experience.
n1ckn4m3@kbin.social 11 months ago
qwertyqwertyqwerty@lemmy.one 11 months ago
I personally couldn’t make it past the “no object permanence” issue, where NPC’s would just spawn into and out of existence depending on where the camera was pointing. It was like a magician brought a clear cloth to the table to perform a trick, and we could see how the trick was performed the entire time. It doesn’t make his performance less impressive, but it sure would make it less immersive.
Aethr@lemmy.world 11 months ago
I mean, nearly every 3d game doesn’t render what the player isn’t looking at. CP77 just did it poorly lol
qwertyqwertyqwerty@lemmy.one 11 months ago
Not rendering != despawn entities and respawn entirely new entities every time your camera changes direction. They also advertised it as NPC’s each having their own unique routines, etc. Talk about overpromising and underdelivering. This broke immersion too much for me to play the game. The second I hit the city and saw how NPC’s were handled, I was done. It’s unfortunate, because I thought the map design, sound, graphics, and gunplay all seemed really good.
Defaced@lemmy.world 11 months ago
You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right? Both W1 and 2 had enhanced edition patches to fix the broken shit in both games. W1 was a 7/10 game on release by multiple outlets. W3 was the first game they actually took their time with and delayed multiple times to avoid the enhanced edition patches. Anyone who thought cyberpunk was going to be flawless on release was breathing in that hopium.
qwertyqwertyqwerty@lemmy.one 11 months ago
You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right?
Nope. I skipped those.
ono@lemmy.ca 11 months ago
It seems like a great game by all accounts.
Unpopular opinion: I liked the characters and lore a lot, but I found that the sloppy controls and sluggish movement made the world frustrating to interact with, and most of the encounters were so repetitive that I was bored before long. I ended up switching to easy mode so I could finish the story without having to spend much time on the tedious gameplay.
IMHO, if you were to rush through W3 in story mode skipping side quests, just to get the background before playing W4, I don’t think you’d be missing much.
qwertyqwertyqwerty@lemmy.one 11 months ago
I have only played a few hours, but I recall what I thought was a side quest involving pigs, which was a great quest. Are you suggesting that memorable side quests are infrequent and can/should be skipped?
ono@lemmy.ca 11 months ago
I actually found the side quests’ writing pretty good, and indeed, sometimes even memorable. Unfortunately, most of those quests share a handful of nearly identical tasks, so the good writing started to feel like little more than window dressing after a while.
The map encounters were worse, though: Lots of question marks telling me exactly where to go meant there was nearly no real exploration to do in this open world, and arriving at them led to the same copypasta events over and over again. If you happen to enjoy those events enough that you can’t get enough of them, then that’s great, but I was bored after the first dozen or so.
I remember liking a lot of the main quests, and the characters, and the story, and the world building. It’s just that the bulk of the gameplay felt like a lot of filler content, with forgettable combat and awkward controls. (I swear, Geralt, if you plod forward when I pull back on the stick one more time, or let one more candle get in the way of picking up something useful, I’m gonna smack you.)
I hope Witcher 4 maintains (or even improves on) the writing quality of its predecessor, and adds responsive controls and interesting gameplay between the main plot points.
nous@programming.dev 11 months ago
FTFY, unfinished release day games seems to be more than just a CDPR problem.
qwertyqwertyqwerty@lemmy.one 11 months ago
That’s unfortunately true. There are not many developers/publishers I would trust to purchase their products on release day.