Not entirely well versed in the New World Saga but from what I’ve heard and read here’s roughly what happened:
- The dev team was developing a hardcore always-on PvP MMO, which is fine but not for everyone
- Playtest rolls around and the devs get back player numbers you would expect for a hardcore PvP MMO
- Speculation: the higher ups really don’t like the projected return on their investment given the abysmal (for their ideas) player numbers and force the Studio to pivot to PvE content
- At this point the entire game has been designed around PvP and the devs now have only ~1 year to somehow shove PvE content in there
- Launch comes and since the devs had to spend all available time on forcing in PvE content what is present is buggy and doesn’t fit the game mechanics
- Ensue several months of panicked back and forth patching of the game by the devs, making the entire mess worse because everyone is pissed by one change or another
potterpockets@sh.itjust.works 1 year ago
Yeah it cratered pretty hard, but they have been adding content to the game. Launch was a buggy clusterfuck.
Selmafudd@lemmy.world 1 year ago
I played at launch and yeah the bugs is what drove most people away. They were exploited pretty hard, there was like a 4 or 5 day period there where 3 seperate dupes were discovered and they didn’t do any roll backs