Comment on Steam Deck OLED announced
NuXCOM_90Percent@lemmy.zip 1 year agoOf course Lenovo are going to have marketing for why them saving money is actually better for the consumer. That is just how marketing works. If Valve were at all competent at it, they would be doing the same.
VRR doesn’t stop stutter. But it helps a lot when you have those gradual fluctuations. Think “If I look up, my FPS drops by 20%”. At which point you no loner have to worry at all about multiples to avoid screen tearing or all of that annoying stuff. All of which is REALLY nice when you are at the limits of your system. Whether that is pushing 100-144 FPS or 20-40 FPS. It won’t make it look like it is running perfectly, but it very much helps a lot and there is a reason that VRR is one of those “most noticeable hardware improvements” you can get.
And can we please skip out on the “Oh, people just don’t notice improved graphics and refresh rates anyway” nonsense? I realize the Steam Deck is a handheld, but this isn’t a Nintendo Switch thread.
MudMan@kbin.social 1 year ago
FWIW, LTT seems to have asked about VRR and they hypothesize, based on the answer, that they're sourcing from the same place as Nintendo and that is limiting the VRR option: https://www.youtube.com/watch?v=uCVXqoVi6RE
But my point stands in that you're thinking about the target spec of the display, not the games. There IS a difference between 20-40 and 100-144 fps. First, because it's a lot harder to keep a steady rate at 7ms frame budgets and second because the sense of stability doesn't have the same demands.
And yes, it's a perceptual thing. Some people will be more sensitive than others, but I would feel comfortable showing a 28-30 fps clip to people on a 144Hz vsync and a VRR display and asking them to spot which is which. Simply put the gaps in miliseconds between those two things are going to be too similar to tell apart. I know because I've tried. I have 100, 120, 144 and 165 fps displays, both VRR and vsynced. I've messed around with this for a long time for fun and profit.
I have no question that VRR would be a slight improvement, but I'm also not surprised that at these levels of speed and size both Lenovo and Valve decided that it wasn't worth to chase VRR compared to the high refresh alternative. That gels with my own experience.
aniki@lemm.ee 1 year ago
MudMan@kbin.social 1 year ago
If you don't own a PC handheld and want one this is not a bad time to jump in at all, especially if you're on a budget.
I don't expect you'll see a refresh on this thing again for a couple of years at least. Given how accessible the prices for the Deck are I don't know if waiting that long makes sense. I mean, there will likely be a Switch 2 at some point in that interval, so if you only want the one handheld that may be something to wait-and-see for, but handheld PCs are PCs, there's always gonna be a big new thing to look forward to.
NuXCOM_90Percent@lemmy.zip 1 year ago
That is literally FOMO.
You are “missing out” on nothing and technology gets better every couple months at this rate. I don’t want to put myself at the mercy of ASUS for support, but their handheld is REALLY nice. Similarly, Aya and GPD have been doing this for the better part of a decade and are largely what the Steam Deck was based on. And GPD in particular have some very interesting form factors
Most of the devices out there are geared toward Windows (which plays with Gamepass). But there are increasing third party efforts to make linux distros and Valve seem to want to push for SteamOS as a distro (and I think Aya have said they want to use it?).
At the end of the day: if the price is right and you think you’ll use it, get it. If not? Fuck it.
aniki@lemm.ee 1 year ago