Comment on Why Cities: Skylines 2 performs poorly

<- View Parent
porgamrer@programming.dev ⁨1⁩ ⁨year⁩ ago

You’re right, but you totally could make a game engine generate LOD levels for you. Especially for a game like this, where you could get away with a very crude LOD simplifier for tiny, distant objects.

In their case they can probably plug some open source library into their unity asset pipeline without much difficulty.

Honestly I’m just surprised they implemented so much complex stuff but didn’t fix something so basic. Makes me wonder whether these blogs have correctly diagnosed the problem.

source
Sort:hotnewtop