Comment on Why Cities: Skylines 2 performs poorly

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azertyfun@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

Game dev is not my wheelhouse but from what I gather in the article it is supposed to but the engine features (HDRP, DOTS, etc.) are still missing important features that led to a low of low-level re-implementations by Paradox…

However AFAIK game engines will not create LODs for you (and certainly won’t prevent you from using overly detailed models) so that part is squarely on Paradox.

At the end of the day a game engine is like any framework, it can make things a lot faster and easier but will not prevent you from shooting yourself in the foot if you don’t know what it is doing.

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