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NuXCOM_90Percent@lemmy.zip 1 year agoI very much disagree on the Dark Souls comparison. It is a large part of why there has increasingly been the distinction between “Nintendo Hard” and “Hard but Fair” with (From) Souls games very much being the latter.
In a From-Souls, every boss short of the later DLCs (and puzzle bosses) have multiple viable paths. You can carry a tower shield or use ranged attacks or whatever.
Whereas, in the god awful speeder sequence especially, there really is one real path and it is to memroize the pattern and enter in the specific sequence.
The closest From-Souls got was Malenia and needing to know how to counter her Water Fowl attack. There was still the way to stagger her to death, but that was very build specific and a LOT of that game has the Dark Souls 2 problem of enemies with way too much poise. Combine that with dodging her dive bomb in phase 2 and she was VERY “sequence-y”. Which is why she got nerfed pretty heavily over the first few patches.
thingsiplay@kbin.social 1 year ago
My point is, that Battletoads controls precise and is about learning patterns and reacting fast enough. It's obviously not the same and Dark Souls is way more complex as well. These games are not hard, because the game is bad.. But my point was, it's not broken in the implementation and bad game design like in TMNT.