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millie@beehaw.org ⁨1⁩ ⁨year⁩ ago

I mean, personally, I make a lot of layers and save my work a lot, and I make use of that undo/redo stack. Again, like, it isn’t perfect, but I used to do pixel art in the Palace editor. Like, maybe my standards just aren’t very high.

I’ve been working on game assets using GIMP and it’s been totally sufficient. But like, maybe Krita could add to my workflow. I’m not opposed to the idea of tuning my work flow to get better results. I do have concerns about spending excessive time learning new environments for only marginal benefit considering how wide my net has to be, but if it’s a big time saver it might be worth it.

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