Comment on How Did Anyone Beat This In The Arcade?
Kabutor@lemmy.dbzer0.com 1 year ago
you try to not play any arcade if you haven’t seen anyone else play first, that cost you money :) My experience with Dragons Lair is that it was a nice game to watch, and a bad game to play, it was expensive and as someone else said in the thread it requires you to memorize the movements, it was never random
cantstopthesignal@sh.itjust.works 1 year ago
Quick time events are such a garbage game design concept
WaxedWookie@lemmy.world 1 year ago
As an interactive method of storytelling, I think they’re fine (but not my thing). I think the problems really emerge when you try to combine them with the revenue-driving arcade elements of an arcade machine - the challenges need to be designed to kill you so you’ll keep paying rather than giving you choice or staking you in to the story further.