Comment on AMD FidelityFX™ Super Resolution 3 Now Available
woelkchen@lemmy.world 1 year agoFSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
I guess it’s then time for Valve to integrate it directly into Mesa then.
kadu@lemmy.world 1 year ago
The game engine must be tuned to provide the data, Mesa can’t force it.
woelkchen@lemmy.world 1 year ago
Good to know