Wasn’t it supposed to be available for every directx game?
Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.
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UprisingVoltage@feddit.it 1 year ago
Wasn’t it supposed to be available for every directx game?
Wasn’t it supposed to be available for every directx game?
Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.
Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that
let’s hope it becomes some sort of industry standard
FSR2 is built into SteamOS. www.phoronix.com/news/Gamescope-AMD-FSR
That’s FSR 1.0, not FSR 2.0.
FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
Commom steam deck W
Molecular0079@lemmy.world 1 year ago
No, you’re probably thinking of AMD’s Fluid Motion Frames, which is similar to what HDTVs do for motion smoothing and works at the driver level. FSR 3 requires game support.