Comment on Report: Unity's Runtime Fee quietly gave exemptions in launch rush
hiddengoat@kbin.social 10 months agoYou know what else isn't there yet? Unity, Unreal, Source, CryEngine... literally every commercial game engine requires development if you're actually looking to push hardware limits. They're just toolboxes.
Godot is no different, except that developers are going to be much more likely to release their changes publicly.
echo64@lemmy.world 10 months ago
Godot is fantastic, it’s where blender was in 2007-8 and it’s super exciting.
It’s nowhere near the same level as the contemporaries yet. You can’t even build for console right now and have to hire third parties to port.
Rentlar@lemmy.ca 10 months ago
Keep in mind that the console makers likely don’t want too much of their SDKs to become part of Godot’s open codebase. They license it to publishers who promise them that they won’t divulge important IP.
echo64@lemmy.world 10 months ago
keep in mind that unreal engine is also open source. Epic just has a system where if you get the go-ahead from a console maker, and they can confirm that, then you get access to the parts of the engine that connect to the console SDK’s
if you are an indie dev today, you can get the go-ahead from sony/nintendo/whoever and launch your UE/unity game on those platforms without much fuss. if you have a godot game you have to contact a third party porting house and ask them to port the game to those consoles. those companies have already made the godot hookups into platform specific SDK’s but you still have to contact, and licence them to do this, if they accept working with you.
Rentlar@lemmy.ca 10 months ago
The problem is that Godot is FLOSS. Unreal is missing the free (as in freedom) and libre part.
Goronmon@kbin.social 10 months ago
The Unreal Engine is not open source by any reasonable definition of open source. Being "source available" is not the same as open source, as you can't use the code whoever you like.