you can’t use most open source code “however you like” either, they all have licenses. the main restriction with unreal engine is that you can’t mix it with copyleft licenses and you can’t use it commercially.
but you can do what most people want to do, modify, extend, fix, learn. that’s the most relevant thing for what we are talking about here
Phen@lemmy.eco.br 1 year ago
Goronmon@kbin.social 1 year ago
You have it reversed. The "source available is open source" argument is the more recent idea. Unless my "recent" you mean "in the last 30 years".