Like, imagine working on a big murder mystery where a man was found dead inside a locked room with no windows. You gather tons of clues, interview countless people searching for a motive, spend a lot of time putting together all the pieces and… It turns out he simply tripped and hit his head.
That’s a great way to put it. The game’s ‘feeling’ wasn’t managed well, I think. They did some great atmospheric tricks, with some good tension by using the very fact that you’re playing a game to lead you down a particular thought pattern. I even thought it was a good ending that fit everything, but it just felt like that switch in tone you describe wasn’t really done in a way that was pleasant to experience.
mrgoosmoos@lemmy.ca 1 day ago
I see this opinion quite a bit. I also see the opinion that I’m about to give you quite a bit.
I think the ending was fitting. Life goes on, not everything has a spectacular ending. Yet we go on.
I think I related to the game quite well because I finally played it after ending a long-term relationship. I think it actually helped me process some stuff - not that I couldn’t without it, but it maybe helped bring it out into the open.
jacksilver@lemmy.world 1 day ago
Yeah, I actually think from a narrative perspective it’s very fitting, maybe anticlimactic, but fitting.
You have this guy trying to get away from the realities of life, he wants things to be more than what they are, but in the end that just isn’t the case. It’s melancholic, but also cathartic in a way.