Comment on Developers Were Left in the Dark About DLSS 5
Jakeroxs@sh.itjust.works 8 hours agoI mean I own a pair of sennheiser HD800, let’s compare audio quality.
But I’m obviously not saying it’s a good argument, I figured the sarcasm was evident, I think the “its not the original intention of the artist” argument is a bad one.
There are plenty of legitimate arguments against DLSS, such as companies not properly optimizing their games because they can just make it “good enough” and tell people to use DLSS. That is obviously bad.
Adjusting literally any of the many possible settings in a game “takes away from the original artistic vision” yet generally we see people complain if certain options to their taste/needs isn’t present.
Kolanaki@pawb.social 8 hours ago
Those settings don’t completely alter what the art looks like. It changes the method in which the math behind the scenes works. Like setting shadows from Ultra to Low doesn’t remove the shadows, it just alters how they are rendered.
Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.
Jakeroxs@sh.itjust.works 7 hours ago
I don’t see how you could argue adjusting graphical settings in a game doesn’t change how the art looks.
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Kolanaki@pawb.social 7 hours ago
Jakeroxs@sh.itjust.works 7 hours ago
Okay, let’s try something more specific, what about tint filter removers for games like fallout 3 and fallout new Vegas.
Do you have the same vehement opposition to those mods since its taking away from the initial vision? Or do you understand that some people want to be able to enjoy it in the way they prefer, or in the case of DLSS, to be able to run games in general at a higher quality then their hardware would otherwise be able to push?
What about Minecraft shaders/texture packs? Are those horrible because they take away from the “original vision”? I just think it’s a really stupid argument.