Comment on Developers Were Left in the Dark About DLSS 5
Jakeroxs@sh.itjust.works 10 hours agoNo, because the original information is still there, it’s just filtered on top. Exactly like how listening to the same audio on different headphones can sound completely different.
abbotsbury@lemmy.world 9 hours ago
If you put new information on top of a pixel, the pixel is changed and it is no longer the original information. Your headphones example would be more accurately applied to the visual medium as running custom color profiles, like adjusting saturation and contrast. The original information is there (music waveform or pixel color) but affected by delivery (bass boost or colorblind adjustments).
Jakeroxs@sh.itjust.works 8 hours ago
I’m not sure I understand the difference when DLSS is a toggle.
You made exactly my point in your last sentence.
YewEyeOwe31@lemmy.world 8 hours ago
The DLSS 5 effect is less like a different pair of headphones that don’t have a flat response and more like if your music player added AI generated instruments to the songs in your music library. I think that was what the previous poster was arguing (I agree with them).
Part of me wonders if it is internally consistent, or if Leon’s face changes just a little every time he pops up in a new scene in the new RE with DLSS on.
Jakeroxs@sh.itjust.works 8 hours ago
But it’s details not entire extra characters, so it’s literally not “adding instruments” it’s attempting to sharpen details based on prior frames values for various parts of the image.
abbotsbury@lemmy.world 4 hours ago
Then you didn’t understand it because that doesn’t apply to DLSS.