Comment on Developers Were Left in the Dark About DLSS 5
eyes@lemmy.world 13 hours agoThis is kinda kinda a bad example, it’s more akin to listening to a bad cover of the original song. Also this tech sure as shit isn’t going to run on cheap hardware which makes it even more egregious.
Jakeroxs@sh.itjust.works 12 hours ago
No, because the original information is still there, it’s just filtered on top. Exactly like how listening to the same audio on different headphones can sound completely different.
abbotsbury@lemmy.world 11 hours ago
If you put new information on top of a pixel, the pixel is changed and it is no longer the original information. Your headphones example would be more accurately applied to the visual medium as running custom color profiles, like adjusting saturation and contrast. The original information is there (music waveform or pixel color) but affected by delivery (bass boost or colorblind adjustments).
Jakeroxs@sh.itjust.works 10 hours ago
I’m not sure I understand the difference when DLSS is a toggle.
You made exactly my point in your last sentence.
YewEyeOwe31@lemmy.world 10 hours ago
The DLSS 5 effect is less like a different pair of headphones that don’t have a flat response and more like if your music player added AI generated instruments to the songs in your music library. I think that was what the previous poster was arguing (I agree with them).
Part of me wonders if it is internally consistent, or if Leon’s face changes just a little every time he pops up in a new scene in the new RE with DLSS on.
abbotsbury@lemmy.world 6 hours ago
Then you didn’t understand it because that doesn’t apply to DLSS.