Yeah if you get further along in the video (it’s long so I understand many people may not get 30 mins in or whatever) they talk about how someone on Reddit noted that the tone mapping was way out of whack and they edited some of the images to show what it would look like if it was corrected and it’s way more natural looking with less blown out highlights and uncanny more yassified stuff.
Comment on Digital Foundry's Video Follow-up to DLSS 5 is Much More Nuanced
inclementimmigrant@lemmy.world 1 day ago
I appreciate the more in-depth discussion and admitting they should have waited, still don’t agree they should have taken audience and developer reaction into account, your opinion is your opinion and is valid if you think it’s great but honestly I’m still going to be more wary of DF’s future output.
But onwards, so something Alex covers kind of covered about the intent of the scene that they didn’t cover because everyone is focused on the face but something that instantly stood out to me is just about the background. He’s talking about the mood of the character about how she’s nervous and not wanting to go there, well the background and lighting also contributes to that in subtle but I think very important ways too.
The original it’s dark, it’s foggy, rainy, with the darkness prevailing over the light, with the gloom of the day is reflecting the mood of the character. The DLSS 5, it’s bright and shiny like it’s just a slightly damp day and the light is going to overcome the darkness at any minute. That to me stood out just as much as the OFication of the character.
FrankLaskey@lemmy.ml 1 day ago
SGforce@lemmy.ca 1 day ago
And watch, most characters will get the same lips/eyes. Everything will be “samey”
ergonomic_importer@piefed.ca 1 day ago
I like Penny Arcade’s take
https://www.penny-arcade.com/comic/2026/03/18/it-no-so-good
Orygin@sh.itjust.works 1 day ago
Holy shit this still exists?!