jokes on you I already turn off almost everything because every fucking component is too fucking expensive
Comment on Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
Cruel@programming.dev 2 days ago
Do you guys turn your graphics settings to lowest to make sure not to interfere with “artistic vision”? Or do you just literally no understand the technology at all? The dev can literally control the vectors for DLSS 5 and test it for themselves until it looks how they like. If you don’t like modifying frames, you should disable all post-processing shaders and most modern anti-aliasing too. Image
sakuraba@lemmy.ml 2 days ago
drath@lemmy.world 2 days ago
Do you guys turn your graphics settings to lowest
Pretty much, yeah, lows whenever possible and mediums whenever lows are way too low (i.e. shadows, where low usually means pre-baked only, while medium does dynamic, yet blurry, shadows), and all post-processing disabled. Highs and ultras never provide any tangible difference during gameplay and their use is seemingly mostly limited to benchmarks.
and most modern anti-aliasing too
TAA can eat a dick. I’d take staircases over ghost edges and flickering shadows any day every day.
omarfw@lemmy.world 2 days ago
grrgyle@slrpnk.net 2 days ago
But it looks bad and they think it looks good!
TheOakTree@lemmy.zip 1 day ago
Pretending that graphics presets, post-processing, and anti-aliasing modify the image to a degree similar to DLSS5 is egregious.
You can guarantee that graphics preset X has a consistent look across different machines. The DLSS5 demo can’t even make the same character look consistent on the same setup in different scenes.
Luccus@feddit.org 2 days ago
This such a bad take and demonstrates a total disregard for the role of technical artists and design.
Anti-aliasing aims to overcome an inherent limitation a raster (of pixels) may present, in oder to bring the actual result closer to an artist’s vision. The same can be said for any other technique. The common denominator is, that they all attempt to bring a artistd vision for their work closer to reality.
DLSS5, on the other hand, brings the result closer to Nvidias vision of what “good” looks like. And I think it looks bland and badly photoshopped and I want to see more good looking games.
Cruel@programming.dev 2 days ago
Not true at all. Have you not seen all the NES emulators that apply anti-aliasing or other modern graphics techniques to old NES games? Completely changes the dev’s vision. You need to disable them.
Or you can just realize that modern devs are working with FSR/DLSS and tweaking it how they want. Just like they been doing with anti-aliasing. They can literally mask portions of the scene so DLSS 5 doesn’t apply to it.
Now, many games they showcased likely didn’t put much effort into tweaking their performance for DLSS 5 since it’s new and they didn’t get the chance, but newer games will use it. It’s not like raytracing and pathtracing just enhance whatever GPU driver devs want it to. The devs can control it.
sakuraba@lemmy.ml 2 days ago
oh yeah let me apply antialiasing to my NES game!
are you for real? these are just algorithmic filters applied to an image
and don’t get me started on your last paragraph, full of bs they needed ANOTHER 5090 just to apply DLSS 5 to it, what makes you think it is different than ray tracing?
Luccus@feddit.org 1 day ago
Would you concede that there is a difference between an hobbyist making minor adjustments to a image and a multibillion-dollar company that’s promoting a solution that effectively replaces the entire image with a new a one and that creating a ecosystem depentend on such a solution may go the same way PhysX did?
Cruel@programming.dev 1 day ago
Perhaps, but most people won’t even use it for quite a while. And AMD may not even do something similar. I don’t think people are going to become dependent on it any more than raytracing which I barely use even with my 5070 Ti.