I fell for those videos then xD
Comment on SBA #54
kuberoot@discuss.tchncs.de 1 day agoUnreal, latest and greatest? Hah, good one! It might be latest, but Lumen can go die a hole, and fuck every single technology forcing more reliance on temporal accumulation. Also fuck screenspace reflections, those are basically designed to look good in specific cinematic shots while causing artifacts all over the place while actually playing.
Unreal these days is more like making the game run 10x worse and take up more space while looking better in specific cases.
I definitely agree with having more people try Godot, especially if they’re willing to contribute when they run into roadblocks they have to fix.
Zwiebel@feddit.org 11 hours ago
TheYojimbo@lemmy.world 1 day ago
Sounds like a skill issue
pivot_root@lemmy.world 23 hours ago
They put out an engine that offers unoptimized shortcuts for traditional development techniques, replacing LODs with Nanite and introducing Lumen as a low-effort way to produce “realistic” lighting.
Both of those fall short of acceptable performance and visual stability quality during real-time rendering, but who cares about that when they make development faster and do a good enough job make for prerendered trailers? /s
boonhet@sopuli.xyz 18 hours ago
I mean you actually don’t have to use either feature though? You can still do LODs by hand and the community recommends it unless you have particularly high poly models, where nanite can actually do its job
kuberoot@discuss.tchncs.de 11 hours ago
As far as I know, if you go that way, you’ll find yourself fighting the engine as all the other tools are being adjusted to fit nanite+lumen+TAA, and you’ll still get bad results. That’s on top of them just not developing solutions that work without that whole stack.