Unreal, latest and greatest? Hah, good one! It might be latest, but Lumen can go die a hole, and fuck every single technology forcing more reliance on temporal accumulation. Also fuck screenspace reflections, those are basically designed to look good in specific cinematic shots while causing artifacts all over the place while actually playing.
Unreal these days is more like making the game run 10x worse and take up more space while looking better in specific cases.
I definitely agree with having more people try Godot, especially if they’re willing to contribute when they run into roadblocks they have to fix.
passepartout@feddit.org 1 day ago
Unity is easy for beginners (that already know C# or at least Java) and has a really mature ecosystem. Unreal seems to be harder to get into but a beast in regard to possibilities.
I have used Godot last year and their own language is kind of neat. Similar to python with the added bonus of a type system (not mandatory) and a lot of paradigms like OO and functional patterns supported out of the box. Their IDE also got better / more stable over the last years (especially after the Unity fuckup).
Mr_Fish@lemmy.world 1 day ago
You also have the option of using c# in godot, if you prefer it to typed python.