The Valve example sounds similar, but I think Amazon is comparably more nefarious:
- Valve chargers developers $100 per title, and a revenue sharing fee that starts at 30%
- in exchange, devs must follow Valve’s content and pricing policies (which requires developers not to undercut Steam’s prices
Amazon has a few different tiers for sellers, but in general, they charge:
- Monthly fees ($39.99 / mo)
- Referral fees (8-15%)
- Fulfillment and refund fees, which includes additional storage fees
- Advertising fees (for keyword bids or sponsored products)
Valve is kind enough to offer free promotion on the home page (if your game is popular, or has a sale), and digital games are much easier to scale, versus manufacturing and holding physical inventory. They also do a lot of nefarious shit, but I’d argue at least their partners aren’t being squeezed quite as much.
NannerBanner@literature.cafe 3 weeks ago
Valve’s not a good guy, but your attempt to “reframe the perspective” is lacking a major detail. If amazon were to simply GIVE you the product after you’ve paid the competitor then it’s quite a different story… yet that’s what steam will do.
emeralddawn45@lemmy.dbzer0.com 3 weeks ago
Since when does steam just give away games just because you bought them from another storefront?
brucethemoose@lemmy.world 3 weeks ago
I think they’re talking about Steam key resellers, which I wasn’t referencing. That’s a whole other thing (and can indeed be priced lower than the main storefront, I believe).