Comment on Fighting games have a product design problem
_Lory98_@discuss.tchncs.de 1 day agoThat’s not what I meant.
The article mentions paying for cosmetics instead of characters. With how f2p/live-service games are currently designed, I’d imagine that means things like battle passes (which are present already in some games like SF6 and GBFVS), rotating stores and/or lootboxes.