Comment on Fighting games have a product design problem
prole@lemmy.blahaj.zone 1 day agoAlso, personally, I prefer buying characters for relatively cheap rather than having the usual f2p predatory crap. They should obviously be free for training tho.
As someone who has been playing fighting games on and off since 1995, the idea that non-dlc characters are f2p predatory crap is wild to me.
_Lory98_@discuss.tchncs.de 1 day ago
That’s not what I meant.
The article mentions paying for cosmetics instead of characters. With how f2p/live-service games are currently designed, I’d imagine that means things like battle passes (which are present already in some games like SF6 and GBFVS), rotating stores and/or lootboxes.