Comment on VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

Glide@lemmy.ca ⁨1⁩ ⁨year⁩ ago

I wonder if this 40-70% demographic has actively tried to play it a couple times? My first experience with VR was incredibly disorienting, and yes, made me feel nauseated. But after playing for 2-3 hours across a handful of 15-20 minute sessions (passing it around a few friends for an evening) that just went away. Once the body uses it a bit and learns, even high-movement non-teleport movement games stop being an issue.

I wonder if I happen to be in that upper percent, or if the numbers in question are a matter of people who tried it once in their life and felt sick.

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