NuXCOM_90Percent@lemmy.zip 1 week ago
I remember when RPS was THE best gaming blog out there.
Now?
According to the developers, Games Workshop’s inquisitors were particularly irked by the design of some shoulderpads in one of the featured trailers, referred to in correspondence as “oversized convex shoulder pads with a metallic rim”. Find a screen of the armour at stake in the vicinity of this paragraph. Tundra insist that those convex shoulderpads are all their own work, but say they’ve removed the trailer anyway to avoid disruption.
Shitty editing or AI slop? You decide.
As for the topic at hand: People were quick to glaze GW over their stance on not using generative AI. But that is part of a much bigger effort (including renaming the Imperial Guard and making all Space Marines “Primaris”) to lock down their copyrights and trademarks. Which “makes sense” considering Blizzard’s claim to fame is ripping them off mercilessly (which makes how many modern fluff characters are blatant ripoffs of their *craft counterparts even funnier).
And Void War? Has not been subtle about their influences. I hear it is a really solid FTL though.
LePoisson@lemmy.world 1 week ago
You heard right, it really is a solid FTL-type game. The 40k influence is heavy but it is its own thing by enough of a margin that I’d say they’re different.
If you like FTL you should play Void War. The game mechanics are definitely FTL heavy but there’s plenty of its own thing in there and the atmosphere is dripping in layer of grim dark goodness. The music is nice.
Eyro_Elloyn@lemmy.zip 1 week ago
My main interest in an FTL “clone” is the variety between runs. I like having a bunch of ships to choose from and a bunch of weapons and gadgets to experiment with, any gauge on how it fares in that department?
LePoisson@lemmy.world 1 week ago
There’s a lot of ships from what I’ve seen so far. Like 10, at least I’m pretty sure. On my phone right now not looking at it but there are lots of unlockables and multiple play styles are viable.