It seems safe to assume that you are not overly respectful to your teammates in voice chat.
southsamurai@sh.itjust.works 1 year ago
Any game that monitors voice chats is a hell no
gruvn@sh.itjust.works 1 year ago
southsamurai@sh.itjust.works 1 year ago
Has nothing to do with that. It’s invasive and I object you that on principle. I don’t have any alexa/siri/Google shit in my house either.
gruvn@sh.itjust.works 1 year ago
I absolutely agree with you on that. And I hate that you can’t get a modern TV that isn’t always listening.
kboy101222@lemm.ee 1 year ago
Agreed to a point. I think the ideal system would be to locally store voice chats. If you report someone on your team for being toxic, then they’re sent over for review but made anonymous (like “Blue Player 1” and “Red Player 3” instead of “xXxGunKiller69xXx” and “Purple Dream Flute”). If whatever system used to review the chats (preferably humans, but it’ll probably be AI) determines that there was an actionable offense, the match identifier is pulled up and then and only then individual player names get seen so actions can be taken, otherwise it’s fully deleted.
That’s about the best system I can think of to balance privacy with the banning of toxic players. You could use this same system for text interactions as well. While I would love for 100% of my data in mp games to be private, it isn’t possible to do that and not be surrounded by toxic assholes 24/7 afaik. And I’m personally fine giving up a bit of privacy if it means not being surrounded by assholes every match.
mx_smith@lemmy.world 1 year ago
Isn’t that why everyone uses Discord.
smollittlefrog@lemdro.id 1 year ago
Because they want their voice chats to be monitored?
aelius@sopuli.xyz 1 year ago
Why though? What expectation of privacy do you have for a moderated public platform? Why is this substantially different than ingame chat logs?
RadButNotAChad@lemmy.world 1 year ago
How long until information from our conversations is recorded and sold to data firms that will in turn use it to sell to us, or hacked and personal conversations exposed.
aelius@sopuli.xyz 1 year ago
That’s a separate problem, though. I would of course oppose that.
avidamoeba@lemmy.ca 1 year ago
0 minutes 🤭
reversebananimals@lemmy.world 1 year ago
Its not black and white.
Here’s a thought experiment: since streets are public places, would you be willing to wear a lapel mic every time you leave your house that records everything you say in public and gives access to every megacorporation and government?
Does that make you feel kind of weird? Well this is the same situation. Just because its a public place, doesn’t mean things can’t still feel invasive.
gregorum@lemm.ee 1 year ago
Sorry to point this out, but comparing a game chat in which you agree to a strict TOS governing your behaviors and permitted monitoring is not the same as comparing speech a person can freely engage in on the street. The former very much IS literally spelled out in black and white— the latter is far more left to interpretation by several layers of legal entities and enforcement.
I’m not trying to be contrarian; these issues are simply more complex that you’re making them out to be.
southsamurai@sh.itjust.works 1 year ago
It isn’t, I don’t use in game chats.
aelius@sopuli.xyz 1 year ago
Then you don’t understand the scope or nature of the problem trying to be solved.
southsamurai@sh.itjust.works 1 year ago
No, I just refuse to have some shitty company monitoring me when I’m trying to be relaxed and have fun. It’s bad enough you can’t do shit online without invasive bullshit, but I’ll be fucked if I’m going to deal with it when I’m playing a game.
Idgaf what anyone else is doing or not doing, that’s not my problem.
Wade@lemmy.world 1 year ago
If you don’t use it then how is it a big deal if it’s monitored?
southsamurai@sh.itjust.works 1 year ago
That’s why I don’t use them. I outright object to it on principle.