Comment on The developers of PEAK, explaining how they decided on pricing for their game.

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ChickenLadyLovesLife@lemmy.world ⁨5⁩ ⁨days⁩ ago

It’s wild, I released a shareware music creation app for Windows back in 2000 and it was easy to get people to pay $29.95 for it. I now have a vastly superior iOS version and nobody’s willing to pay a dollar for it. It’s a very depressing situation for an independent developer.

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