Comment on The developers of PEAK, explaining how they decided on pricing for their game.
AlecSadler@lemmy.dbzer0.com 4 hours agoThe only time this breaks down for me though is that I still struggle to pay $0.99 for a mobile app I use often sometimes. Really not sure what it is.
ChickenLadyLovesLife@lemmy.world 3 hours ago
It’s wild, I released a shareware music creation app for Windows back in 2000 and it was easy to get people to pay $29.95 for it. I now have a vastly superior iOS version and nobody’s willing to pay a dollar for it. It’s a very depressing situation for an independent developer.
Clent@lemmy.dbzer0.com 1 hour ago
Yeah. I used to have a $20 shareware product back when kagi was a payment processor. Apple introduced $1 pricing as a dick waving contest and fucked the entire indy developer community.