This is a huge issue for Command and Conquer: Generals. I can’t play it even with 13700k with high difficulty bots because sooner or later I get few FPS. I don’t remember the game actually lagging this bad on older hardware
Comment on Beyond All Reason
Gladaed@feddit.org 3 weeks ago
Bottle neck for RTS would neither be memory or GPU but parallelization, cpu performance and memory speed.
REDACTED@infosec.pub 3 weeks ago
Gladaed@feddit.org 3 weeks ago
I remember sup com lagging, badly. Never did CNC.
ICastFist@programming.dev 2 weeks ago
You’re getting significant lag with Generals? I never got anywhere close to that on a ~2012 mid rig, even on a 4v4 match
REDACTED@infosec.pub 2 weeks ago
It happens in specific maps, not sure why. Zero hour
Doodleschmit@lemmy.world 2 weeks ago
I played a fair amount of SupCom Forged Alliance with a community patch/mod called FaF. It’s amazing the work that team put forth to make the game run well, but this must’ve been the problem they couldn’t really fix entirely. Played amazingly when I played solo against AI, but once I played with friends online, the in-game speed would start to slow to a crawl by the mid to late game, seemingly driven by unit counts/activity. Game was tons of fun to play, but it was hard to play with my group when the endgame was basically playing in slow motion.
Gladaed@feddit.org 2 weeks ago
Exactly my experience.