if you use unreal engine but don’t sell on egs they get a 5% royalty fee on all your sales.
Sounds like abusing market power.
Brunbrun6766@lemmy.world 1 day ago
No instead epic charges 12%, and if you use unreal engine but don’t sell on egs they get a 5% royalty fee on all your sales. Sure those number are lower but egs isn’t out here “empowering” devs
if you use unreal engine but don’t sell on egs they get a 5% royalty fee on all your sales.
Sounds like abusing market power.
100%. Valve needs to start suing Epic for their game engine monopoly. It’s not about Valve it’s about protecting gamers.
lofuw@sh.itjust.works 1 day ago
Epic would charge Steam’s fees if they had Steam’s marketshare.
Everyone thinking they care about creators or customers is a fucking moron.
ulterno@programming.dev 13 hours ago
while at the same time providing worse service.
Ever noticed the difference between Epic checkout vs Steam checkout? And that is the part one would want to make the best, because that’s what gets the money in.
jim3692@discuss.online 9 hours ago
Out of all the services that Valve offers, you decided to compare their checkout page?
ulterno@programming.dev 9 hours ago
Yes, because the checkout page gets revenue ⇒ the bottom line.
The points you say are the things Valve is doing extra to provide value to the customer.
The point I am saying, is the first thing that anyone working for money needs to care about.
steampowered checkout page:
Epic checkout page:
turmacar@lemmy.world 1 day ago
Are they close to feature parity with Steam yet? Like after a quick search of it looks like they added cloud saves but that took years.
nyctre@piefed.social 23 hours ago
Not even close. Plus, it’s not just about feature parity. It’s also about ease of use. EGS is still shit as of 2 months ago.
ulterno@programming.dev 12 hours ago
While EGS increases its minimum Windows # requirements, Steam client is already available on Linux.
Although I would prefer being able to build it myself rather than keeping it in Firejail