For general 2d development, Godot is much better than unity already. It doesn’t have everything that unity does but what it has is much more efficient and easy to understand.
Though the opposite is true for 3d.
In short: Unity is a 3d tool where you can pretend one of the dimensions doesn’t exist to make 2d games (but it’s still running a 3d environment behind the curtains, you’re just not seeing one of them), while godot is a 2d tool that gives you an optional third dimension for some stuff.
DankMemeMachine@lemmy.world 1 year ago
Godot has been used mainly for 2D as it didn’t support 3D until fairly recently.
Rodeo@lemmy.ca 1 year ago
Godot actually has supported 3D since at least 2.1 when I started using it in 2016.
But really sucked for a long time. It’s pretty good now.