Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc?
TalkingFlower@lemmy.world 1 day agoI mean, if the game is actually good with its common space tropes as their marketing materials, instead of having the need to be culturally reframed into a “chill sandbox”. 10 years of disjointed game mechanics and bugs still implies bad game design.
Aielman15@lemmy.world 1 day ago
Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.
There’s nothing wrong with not liking NMS, and as I said, I don’t like it either, but I wouldn’t say that the game doesn’t fit the promises made just because you don’t like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it’s like that for every sandbox game. I don’t like Minecraft and Factorio either, but like, it’s my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.
TalkingFlower@lemmy.world 1 day ago
Doesn’t fit the promise made was not the argument; shoddily made, then being reframed into something else was the argument, nor was I expecting a “cinematic experience”. And no, I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.
I cannot say the same with NMS and its space element and exploration loop.
Aielman15@lemmy.world 1 day ago
I cannot say the same with NMS and its space tropes and exploration loop.
Sounds to me like you had different expectations and are saying that it’s somehow the game’s fault.
TalkingFlower@lemmy.world 1 day ago
Sounds to me you have no argument.