To get 12 gb of ram requires mismatched ram.
They come in 1-2-4-8-16gb sticks.
Comment on IO Interactive have fixed the crazy PC specifications for 007 First Light
rumschlumpel@feddit.org 2 days ago
16GB minimum is still insane IMO. I wonder if the game actually uses that much RAM, or if it’s just that they won’t put in values between 8 and 16.
To get 12 gb of ram requires mismatched ram.
They come in 1-2-4-8-16gb sticks.
And what does that have to do with how much RAM the game needs? If I have 32GB of RAM, and I’m usually running 18GB of other tasks, will I be able to run the game with the 14GB of free RAM or will I need to close other applications?
Because if it actually uses 16GB is quite different if it actually uses 10GB.
It requires the system to have minimum 16gb. They account for system overheads.
Yeah obviously, hence the comment you replied to. We are wondering how much it actually needs, since it clearly doesn’t actually need 16GB.
It’s not that uncommon, especially on laptops (not sure if this game would run on any laptop, though). Also, you can get 4 sticks of 4GB RAM and have one with a flaw so you take it out. Granted, I don’t think anyone would buy 4x4GB RAM for a setup that might actually run this game.
Issuing a single stick is worse, you lose the dual memory capacity. They are meant to be used in pairs. And at the speed of the worst stick as well.
Computers aren’t designed or meant to operated that way, so it will never be a requirement.
Not completely accurate. Most modern systems support asynchronous dual channel. Providing dual channel operation up to the smaller RAM capacity with the remaining RAM running in single-channel. Also “computers aren’t designed or meant to be operated that way” is a fabrication - they operate just fine, just with reduced performance. In RAM starved situations it’s still better to have single-channel than nothing at all.
I’m not saying that it’s a particularly good idea, but on laptops it’s often what you have to work with. The 4GB stick is often soldered in, would you rather put in a 4GB stick to match it? I also personally experienced owning a PC with 3x2GB because the fourth one broke, though that was a long time ago.
When I read the title I thought, "did they fix just the list, or the actual game requirements?". They need to make 'optimization' part of the budget again.
Bimfred@lemmy.world 1 day ago
The OS takes its chunk of RAM. And I’d imagine most people don’t close all unnecessary background processes when launching a game. So they’ll have Steam and Epic and Discord and the management software for their RGB (multiple, if the individual components are mismatched) and their browser with like 30 tabs open in the background. Under these circumstances, it’s not outside the realm of possibility that 8GB of RAM is gone even before the game is launched.
rumschlumpel@feddit.org 1 day ago
True, but for minimum requirements, I’d expect that they consider the case where most of the unnecessary processes are closed. Also, only 30 tabs? Rookie numbers!
Bimfred@lemmy.world 1 day ago
Fidelity creep is also a thing. Unless you’re going for a deliberately retro look, you need high detail assets and lots of them on screen at once. Otherwise you’ll never hear the end of “gaem bad cuz PS2 grafix lol.”
Environment textures are huge. Main character textures are huge. And you’re not loading just one file, you’re loading multiple files per model. The diffuse map, the specular map, the reflection map, the normal map, the subsurface scattering map for any organic models. And gods help you if your character model has interchangeable parts, because you’ll be loading the whole set of textures for every element of those as well. These things add up very quickly.
And you still need space in the RAM for your code and physics and worldsim calculations, animations, everything going on under the hood. So I dunno, 16 doesn’t sound outlandish these days.