It had seven years of development before it’s initial broken release.
Clbull@lemmy.world 1 year ago
This may be a shocker but games on the same level of scope as Cyberpunk 2077 take years of effort to make. We simply cannot pump them out as fast as consumers and shareholders demand their release.
Hello Games had a similar issue with No Man’s Sky. Ubisoft also did with both Division games.
echo64@lemmy.world 1 year ago
SwiggitySwole@lemm.ee 1 year ago
That’s not as long as you’d think anymore, it’s why the bigger studios have massive teams working on multiple games at the same time
RaivoKulli@sopuli.xyz 1 year ago
It might not be the best move to hype and sell it to such degree that seven years of development time is not enough. Got too ambitious I guess.
A_Random_Idiot@lemmy.world 1 year ago
its long enough to not have police or cars in races magically teleport behind you every time you look away.
A_Random_Idiot@lemmy.world 1 year ago
yes yes, its the awful customers fault for wanting a product they’ve been lied about.
God damn big bad evil customers!
sirfancy@lemmy.world 1 year ago
Literally. Gamers be like
“No more crunch culture! Take your time and release when it’s ready!”
also
“Why do games take so long??”
BreadGar@lemmy.ca 1 year ago
I mean ubisoft had the problem with all their games. Wait a year before buying a ubi game. It will be fixed and half price
Flambo@lemmy.world 1 year ago
Having played at release, Hello Game’s issue was much less “large scope games take long to make” and much more “we explicitly lied about features that are strictly not in the game”.
stephen01king@lemmy.zip 1 year ago
Features that had to be cut because they lack the time to implement it, so basically “large scope games take too long to make”.
One feature was also removed because of player feedback, so the issue there is talking about features before they were tested. This issue stems from their lack of PR expertise, but it means they weren’t lying when they said it.
themeatbridge@lemmy.world 1 year ago
Except weren’t they still promoting those features at launch? And they had taken preorders before review embargoes were lifted.
Both No Man’s Sky and Cyberpunk both had dishonest marketing and significant bugs. Call me crazy, but if a game isn’t ready to launch, it shouldn’t launch. The developer sets the launch date, and if they didn’t give themselves enough time, it’s not reasonable to ask the people who have paid for he thing as advertised to wait because they couldn’t deliver the features as promised.
Redditiscancer789@lemmy.world 1 year ago
As much fun as I’m having with starfield(150 hours since September 1st, because yes I pre-ordered but it was also the first time I’d pre ordered a game in a very very long time ) that was my take on a lot of its issues. I won’t say they did no QA playthrough but it certainly feels like they didn’t do enough and that was after delaying the game even for like an additional 2 years. Supposedly they were all set to launch the game in late 2021 but Phil Spencer paid them to work on bug fixes for longer.