And a couple of them (PS3, 360) aren’t even pixelated.
Comment on World's Best-selling Video Game Consoles
lime@feddit.nu 4 days agothe proportions are off and the lines are crooked. there’s also the typical latent noise on places like the controller buttons.
zikzak025@lemmy.world 4 days ago
UndergroundGoblin@lemmy.dbzer0.com 3 days ago
And the ps2 controller is unsymmetrical.
ReallyActuallyFrankenstein@lemmynsfw.com 4 days ago
Sorry, none of this is a strong indicator of AI. The “latent noise” you refer to is perfectly consistent with compression and resizing artifacting and noise. Other features are strongly suggestive it was originally pixel art. For example:
-All of the controllers have consistent layouts, including the correct number and orientation of buttons, player indicators, etc (e.g., the Wii controllers). -Consistent diagonal step effects, even if blurred from poor resizing (see the PS4).
-Consistent text for all system indicators that is legible without AI artifacting, even if blurred from poor resizing. -The fact that the 360 and PS3 (didn’t notice initially) are not even pixel art suggests they just grabbed random icons from the web, not ran them through AI generators.
Tattorack@lemmy.world 4 days ago
Visual Capitalist says they make all their own graphics (so not just grabbed from the Web) from a “veriaty of tools from Adobe Creative Cloud”.
Adobe has been making a huge push for so-called “AI tools” in their Creative Cloud service.
ReallyActuallyFrankenstein@lemmynsfw.com 4 days ago
Yes, Adobe does have insidiously integrated AI tools. But again, nothing you point to here is strongly indicative of AI, and again, just consistent with sloppy & lazy resizing (which you could just as likely see pre-2020, before AI).
There are some really hard to spot AI generated materials possible now, but the sloppy inconsistency here is - conversely - an indicator that they don’t care much what we do or don’t notice. Instead, these have a lot of details suggesting human-created versions based on the real systems.