It was free for the consumer, Nintendo just footed the bill.
Comment on GOG is Getting Acquired By Its Original Co- Founder: What It Means For You
ampersandrew@lemmy.world 1 day agoI feel like a lot of understanding behind the financial decisions around online games could happen if we explained to the kids what GameSpy was. Online was never “free”. Before microtransactions and Steam footing the bill, there were ads. But we had self-hosting as a backup plan back then.
Goretantath@lemmy.world 1 day ago
ampersandrew@lemmy.world 1 day ago
And that likely stopped making financial sense once online multiplayer operated at larger scales. On PC, GameSpy servers came with ads. Even downloading patches for games meant going to an ad-supported third party web site.
dandi8@fedia.io 1 day ago
I really want them to bring back self-hosting. Multiplayer games don't need to have a limited lifespan.
Tower@lemmy.zip 1 day ago
I’d love to see legislation that if a game requires servers to play any portion of it, and those servers get taken offline, the source code must be released. Like, they’re already demonstrating that the game doesn’t hold enough value for them by shutting down the servers, so let the community take over.
Pika@sh.itjust.works 1 day ago
I would love this as well. I think we should start with must be able to self host servers or use p2p servers though. You can have server software without it being open sourced, and I think that licensing wise it will be easier to pass a p2p requirement than a full open source requirement.
Agent_Karyo@piefed.world 1 day ago
I would also prefer a self-hosted/P2P type setup as it would work better for older game where it’s a just a small group of players.
That being said, from my understanding, these days P2P is very rarely used.