Want to mention that I really appreciate this reasonable, nuanced perspective of the situation that takes pains to see the humanity in the devs, that they are humans who make mistakes, and not ascribe malice to what can easily be ignorance.
The benefit of the doubt is lost in modern day and it’s nice to see it still being given.
yggstyle@lemmy.world 2 weeks ago
Look I’ve seen the hours those studios and devs put into design… If they want to prototype using a tool? Nobody’s losing a job over that. Its a couple hours saved from doom scrolling though your existing assets looking for something temporary.
Yeah, it slipped out though the cracks. But then how many games are loaded with “Unintended Easter eggs” because people are human. I don’t get it. The event is no more novel than finding an untextured brick off the beaten trail or a picture of a dev left in following an in joke amongst the team.
Rekorse@sh.itjust.works 2 weeks ago
Those poor artists, its actually a good thing they have AI now, isn’t it?
yggstyle@lemmy.world 2 weeks ago
AI as a monolithic “thing” is bullshit. Fugazi. We relabled a ton of tools like OCR and other pattern recognition engines: “AI” to capitalize on the sheer stupidity of the average investor. Artificial intelligence indeed.
I digress. Tools save time and energy. If a team can prototype a space and become more immersed in their project faster and with less effort - so much the better.
I’m for tools as effort multipliers. My initial statement implied as much. I don’t see us running back to rooms full of women doing math at NASA and discarding the digital equivalent.
Look - everyone is absolutely sick of “AI” being jammed into everything. I get the raw response to it… But the concern isn’t about renamed tools; it’s not about a glorified chatbot being an “ok” facsimile. No company would spend billions on that. No - they are spending billions on a product that they could care less if it could reason. If by some chance they could make an automiton that was good enough… That could work without stopping, with no rights, for free: Its slavery. Literally they are gambling everything on a shot at replacing every single worker they currently employ. That is short sighted, ignorant, bullshit… which deserves all the hate it gets and more. But that - ain’t this.
Rekorse@sh.itjust.works 2 weeks ago
What does NASA have to do with the creation of art? Art and science are not the same thing. What might be good for progress technologically, like flying to the moon, might not be good for a different field.
Art is all about the time and energy spent. If Clair Obscure came out of an AI machine that took 3 minutes to create it, most people wouldn’t play it and it wouldn’t have won any awards.
Cutting corners or “saving time and energy” is the opposite of exploring creatively, and these tools are not capable of unique thought or inspiration.
PaintedSnail@lemmy.world 2 weeks ago
No artist gets paid to create placeholder art during development. They get paid for the final art pieces that are used in the game itself. No actual AI art was used in the final game except for a few accidentally included bits that were not correctly replaced with the final art and that issue was corrected. No artists were harmed in the making of this game.
Rekorse@sh.itjust.works 2 weeks ago
I guess I’ll just take your word for it then.