Comment on Clair Obscur: Expedition 33 loses Game of the Year from the Indie Game Awards
CallMeAnAI@lemmy.world 16 hours agoI heard being a video game developer is easy and fun. Just dicking around all day, never dealing with deadlines, not having to pay a staff $200000 dollars a week with investors down your throat.
Dojan@pawb.social 14 hours ago
If you’re working within such constraints you’re not an indie developer and thus not eligible for indie game awards anyway.
Regardless of that, prompting for AI textures is more work than just popping on a placeholder asset anyway. You’re not saving time, particularly not if you don’t have a good way to manage what is and isn’t placeholder thus have to hunt down all the AI generated placeholders before you hit production.
It’s a waste of time.
CallMeAnAI@lemmy.world 14 hours ago
Yes you are. Just small scale. Unless you’re working solo and not taking a pay cut development costs are huge.
Dojan@pawb.social 12 hours ago
Yes, I do speak from the stance of a professional developer. In what fantasy world are you residing in where a small-scale indie studio has the ability to burn nearly $10 million a year on staff alone?